
Not only was it the heart of an epic story but also it was the first TSR world that moved away from D&D norms-with its tinker gnomes, many races of elves and dwarves, and mysterious draconian race.Īs planned, three novels accompanied the Dragonlance adventures, all written by Tracy Hickman and Margaret Weis the first being Dragons of Autumn Twilight (1984). The world of Krynn was another innovation: a new world to supplement D&D’s existing settings of Greyhawk and the Known World. These modules were hugely innovative for the fact that they told an epic story of armies transforming the world of Krynn during the War of the Lance. The adventure began with DL1 Dragons of Despair (1984) and continued through DL14 Dragons of Triumph (1986). Management was won over by the impressive presentation, and Dragonlance was born! It would also include TSR’s first-ever novels, building on the infrastructure created by Rose Estes for the Endless Questgamebooks (1982-1987). However, Hickman didn’t just propose a trilogy, but instead a 12-book series-one per type of dragon. To make his proposal really shine, Tracy Hickman formed the “Project Overlord” team: manager Harold Johnson coordinated the project, designer Jeff Grubb suggested gods (and tinker gnomes), and artist Larry Elmore painted a series of four full-color sample pictures. The other shoe dropped when the powers-that-be at TSR asked for proposals for a trilogy of adventures featuring dragons.

They were still talking about this idea when Tracy joined TSR. Before he joined TSR, he ran a small press called DayStar West Media where he imagined adventures that contained “an intriguing story” and dungeons with an “architectural sense.” He and wife Laura published two of these adventures and were working on a third called Eye of the Dragon-which imagined dragons taking a more important role in an adventure. The War of the Lance: 1984-1987ĭragonlance began life as the vision of game designer Tracy Hickman.

There have been quite a few twists and turns in the years since, but Dragonlance remains one of D&D’s most innovative settings. Thirty years ago this March, the world of Krynn debuted in the Dragonlance series of adventures and novels.
